The car is powered by a 4.0-litre V8 mated to two motors; one for each front wheel. Total power is 1134bhp, while torque is 940lb ft. A theoretical kerb weight of just 1000kg helps the car make the most of its power.
It features active aerodynamics that McLaren calls ‘Integrated Active Aero’; small openings in select surfaces that increase drag and create downforce. Unlike those that will be seen on the next F1, full surfaces will not move.
Inside, there’s a front and central driving position, like the F1 and its upcoming replacement. But, unlike these models, the driver lays on their front rather than sitting conventionally. The cabin is designed around this driving position for the smallest possible size and weight.
As with McLaren’s real-world cars, construction is a largely carbonfibre affair, although the parallels stop there; McLaren says the Ultimate Vision Gran Turismo does not foreshadow any future model. It does, however, demonstrate the company’s ambitions for 2030 and beyond.
In-game, the driver is able to monitor the car’s brake temperatures while driving around world-famous circuits in the virtual car. Players can also choose between three liveries.
McLaren worked with Gran Turismo creator Kazunori Yamauchi to create the car. Yamauchi said: “I created the Vision Gran Turismo project to give car manufacturers the opportunity to design something that has all of the characteristics of their brand and will live on as a playable vehicle in Gran Turismo. For me, a car needs to be an extension of the driver; I am focused not just on the appearance but on the handling, the sound of the engine and the feeling you get when you are racing.”