If you were born in the past half-century and read Autocar, chances are that your obsession with all things automotive was at some point fuelled by video games.
Be it a hyper-realistic simulator, the childlike innocence of Mario Kart or the ultra-violent Grand Theft Auto series, the medium has presented many different takes on the driving experience.
As Christmas approaches, you might find yourself with a spare few moments to get stuck in. Here are some of the Autocar team's favourites that are worth your time over the holidays:

Microprose Formula One Grand Prix, 1991, Commodore Amiga
I stand by a claim that I made in a column I wrote earlier this year that Super Mario Kart is the greatest racing game of all time. But if you're looking for realism, you can't beat Geoff Crammond's early 1990s masterpiece.
Okay, realism is a relative term (compare F1GP's blocky 3D graphics with today's photorealistic efforts), but Crammond's game was one of the first true F1 simulators, in which you could play a full season- practice sessions and all - and tiny set-up changes would profoundly affect your car's handling.
It even offered multiplayer action, although none of this online nonsense: play-by-mail allowed you to save games onto a floppy disk and post them to a friend. Glory days.
James Attwood

Grand Theft Auto 3, 2001, various systems
There are few video games that proved truly game-changing, but GTA3 was certainly one: a world where you could go anywhere and, infamously, do more or less anything you liked. Yes, even that...
The producers didn't (or couldn't) license any real vehicles, instead not-so-gently reimagining existing famous designs.








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Best racing game of all time for me: Indianapolis 500: The Simulation by David Kaemmer -- Papyrus, 1989. It ran on MS-DOS, all fit on a 1.44 MB 3.5" floppy disk. Despite the pixelated pseudo-3D graphics of the time, the racing experience was incredibly realistic and technically correct. You could configure a wide array of car settings on the 1989 cars you could choose from: a yellow Penske-Chevy, a red Lola-Buick or a blue March-Cosworth. Although the Penske had the fastest - but still not optimal - default setup, any of these three cars could win the race if properly tuned. If you've never played this game, search for it online (it's abandonware), download it, and try it on an MS-DOS simulator. You'll be amazed by the programming prowess under such resource constraints. Believe me, this game is still a thrill to play today.
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