The room may sound like the creation of something for an Ian Fleming novel, but in this instance life really does imitate art. The access corridor is lined with dusty storage racks for foam blocks that will be milled into prototype parts.
“There would be no reason to go down there,” says Ford’s Chris Svensson, design director for the Americas, “and it would be out of bounds for most people anyway.”
The room is accessible only by
an old-school key, the digital touchpad beside it having been disabled. “It was very top secret,” adds Svensson, who has the key hanging around his neck. “Very few had access to the project, and no one
was allowed to talk about it. Out of 600 or so designers here, 12 had access to the room. It’s not a beautiful place; it’s a grafting place. It’s a real basement studio: no windows, dirty, uncomfortable, floods when it rains… but it’s beautifully functional.”
Svensson was one of the few involved in the early stages of the project, which kicked off around 15 months before the GT’s 2015 Detroit debut. According to Jamal Hameedi, Ford Performance’s chief engineer, the goal was, in essence, the same as that of the 1960s GT40: to be a tour de force of the very best Ford design and technology in order to beat Ferrari at their own game. “And to take Ford back to Le Mans,” adds Hameedi.
The room, far removed from
the main Ford design studio, was cleared, and the crack team involved in the project got to work, often in the evenings and at weekends so as not
to arouse suspicions.
“We started with aerodynamic efficiency,” says Hameedi, adding that Ford has “never done so much with CFD [computational fluid dynamics] software” to hone the
GT’s aerodynamic form. “We knew we were going back to Le Mans,” he says, “so we had set criteria to go racing and have a fantastic road car. Racing is therefore at the core of our existence. I’m not sure you can say that about some of our peers.”
Three key design themes for the car were chosen, none of them retro, and then models were made off those themes, all with the same teardrop fuselage and extremely aggressive glasshouse and extreme aero packages, but with different styling. They were then put through wind tunnel and computer testing, and the best-performing one was chosen for the design, not necessarily the best-looking one. Carbonfibre bodywork allowed for some extreme sculpting.
The model then spawned a full-sized clay model, which was then used as the basis for the prototype unveiled in Detroit last year. This, in turn, formed the basis for the final verification model unveiled at this year’s Detroit show, with such small changes from the earlier model that you’d struggle ever to notice the difference. Svensson says fewer changes were required than on any other project he’s seen in his 23 years at Ford. “And if you can spot them, you’ve got a very good eye.”